Course Content
Year 1
Core modules in this year include:
- 3D Modelling – 20 credits
- Art Skills for Games – 20 credits
- Code Studio – 20 credits
- Coding and Scripting for Games – 20 credits
- Game Development – 20 credits
- Games Design and Context – 20 credits
Year 2
Core modules in this year include:
- Creative Research and Project Initiation - 20 credits
- Gameplay Programming - 20 credits
- Maths for Games - 20 credits
- Programming Application Programming Interfaces - 20 credits
- Student Enterprise for Games - 20 credits
Optional modules in this year include:
- Commercial Asset Production for Real Time – 40 credits
- Design Games – 20 credits
- Design and Visual Research for Cinema and Game – 20 credits
- Designing for Animation – 20 credits
- Engaged Citizenship Through Interdisciplinary Practice – 20 credits
- Gameplay Programming – 20 credits
- Maths for Games – 20 credits
- Modern Foreign Language – 20 credits
- Professional Experience – 20 credits
- Program Consoles – 20 credits
- Programming Application Programming Interfaces – 20 credits
- Prototyping and Iterating Game Designs – 20 credits
Placement year (optional)
- Work Placement Year – 120 credits
Year 3
Core modules in this year include:
- Final Year Project – 40 credits
- Real-Time Interactive Group Project: Stage One – 20 credits
- Real-Time Interactive Group Project: Stage Two – 20 credits
Optional modules in this year include:
- Advanced Graphics Techniques – 20 credits
- Create Worlds – 20 credits
- Games Research – 20 credits
- Implementing Game Audio – 20 credits
- Motion Capture Applications – 20 credits
- Programming AI for Games – 20 credits
- Psychological Theory for Game Designers – 20 credits
- Targeting Platforms – 20 credits