Course Content
Year 1
Core modules in this year include:
- 3D Modelling - 20 credits
 - Art Skills for Games - 20 credits
 - Coding and Scripting for Games - 20 credits
 - Game Development - 20 credits
 - Games Design and Context - 20 credits
 - Production Studio - 20 credits
 
Year 2
Core modules in this year include:
- Leadership Development - 20 credits
 - Student Enterprise for Games – 20 credits
 
Optional modules in this year include:
- Commercial Asset Production for Real Time – 40 credits
 - Design Games – 20 credits
 - Design and Visual Research for Cinema And Game – 20 credits
 - Designing for Animation – 20 credits
 - Engaged Citizenship Through Interdisciplinary Practice – 20 credits
 - Gameplay Programming – 20 credits
 - Mathematical Elements for Games and Animation – 20 credits
 - Modern Foreign Language – 20 credits
 - Professional Experience – 20 credits
 - Program Consoles – 20 credits
 - Programming Application Programming Interfaces – 20 credits
 - Prototyping and Iterating Game Designs – 20 credits
 
Placement year (optional)
- Work Placement Year – 120 credits
 
Year 3
Core modules in this year include:
- Final Year Project – 40 credits
 - Group Leadership, Management and Production Skills: Part One – 20 credits
 - Group Leadership, Management and Production Skills: Part Two – 20 credits
 
Optional modules in this year include:
- Create Worlds - 20 credits
 - Designing User Experiences and Interfaces - 20 credits
 - Games Research - 20 credits
 - Implementing Game Audio - 20 credits
 - Programming Ai for Games - 20 credits
 - Advanced Graphics Techniques - 20 credits
 - Motion Capture Applications - 20 credits
 - Psychological Theory for Game Designers - 20 credits
 - Targeting Platforms - 20 credits