Course Content
Year 1
Core modules in this year include:
- Computer Games Enterprise L4 – 0 credits
- Computer Games Technology L4 – 0 credits
- Define Games – 20 credits
- Foundation in 3D Modelling – 20 credits
- Introduction to Image Creation – 20 credits
- Mind Your Own Business – 20 credits
- Technical Game Development – 20 credits
- Tools for Games and Animation – 20 credits
Year 2
Core modules in this year include:
- Computer Games Enterprise L5 – 0 credits
- Computer Games Technology L5 – 0 credits
- Enterprise, Innovation and Opportunity – 20 credits
- Student Enterprise for Games – 20 credits
Optional modules in this year include:
- Commercial Asset Production for Real Time – 40 credits
- Design Games – 20 credits
- Design and Visual Research for Cinema And Game – 20 credits
- Designing for Animation – 20 credits
- Engaged Citizenship Through Interdisciplinary Practice – 20 credits
- Gameplay Programming – 20 credits
- Mathematical Elements for Games and Animation – 20 credits
- Modern Foreign Language – 20 credits
- Professional Experience – 20 credits
- Program Consoles – 20 credits
- Programming Application Programming Interfaces – 20 credits
- Prototyping and Iterating Game Designs – 20 credits
Placement year (optional)
- Work Placement Year – 120 credits
Year 3
Core modules in this year include:
- Computer Games Enterprise L6 – 0 credits
- Computer Games Technology L6 – 0 credits
- Final Year Project – 40 credits
- Group Leadership, Management and Production Skills: Part One – 20 credits
- Group Leadership, Management and Production Skills: Part Two – 20 credits
Optional modules in this year include:
- Advanced Graphics Techniques – 20 credits
- Console Programming Resolution – 20 credits
- Create Worlds – 20 credits
- Games Research – 20 credits
- Motion Capture Applications – 20 credits
- Programming AI for Games – 20 credits
- Psychological Theory for Game Designers – 20 credits