Course Content
Year 1
Core modules in this year include:
- 3D Modelling - 20 credits
- Art Skills for Games - 20 credits
- Coding and Scripting for Games - 20 credits
- Game Development - 20 credits
- Games Design and Context - 20 credits
- Production Studio - 20 credits
Year 2
Core modules in this year include:
- Leadership Development - 20 credits
- Student Enterprise for Games – 20 credits
Optional modules in this year include:
- Commercial Asset Production for Real Time – 40 credits
- Design Games – 20 credits
- Design and Visual Research for Cinema And Game – 20 credits
- Designing for Animation – 20 credits
- Engaged Citizenship Through Interdisciplinary Practice – 20 credits
- Gameplay Programming – 20 credits
- Mathematical Elements for Games and Animation – 20 credits
- Modern Foreign Language – 20 credits
- Professional Experience – 20 credits
- Program Consoles – 20 credits
- Programming Application Programming Interfaces – 20 credits
- Prototyping and Iterating Game Designs – 20 credits
Placement year (optional)
- Work Placement Year – 120 credits
Year 3
Core modules in this year include:
- Final Year Project – 40 credits
- Group Leadership, Management and Production Skills: Part One – 20 credits
- Group Leadership, Management and Production Skills: Part Two – 20 credits
Optional modules in this year include:
- Create Worlds - 20 credits
- Designing User Experiences and Interfaces - 20 credits
- Games Research - 20 credits
- Implementing Game Audio - 20 credits
- Programming Ai for Games - 20 credits
- Advanced Graphics Techniques - 20 credits
- Motion Capture Applications - 20 credits
- Psychological Theory for Game Designers - 20 credits
- Targeting Platforms - 20 credits