Course Content
Year 1
Core modules in this year include:
- Design Studio
- 3D Modelling
- Games Design and Context
- Coding and Scripting for Games
- Art Skills for Games
- Game Development
Year 2
Core modules in this year include:
- Prototyping and Iterating Game Designs - 20 credits
- Student Enterprise for Games - 20 credits
- Creative Research and Project Initiation - 20 credits
- Design Games - 20 credits
Optional modules in this year include:
- Commercial Asset Production for Real Time
- Gameplay Programming
- Maths for Games
- Design And Visual Research For Cinema And Game
- Modern Foreign Language
- Student Enterprise
- Professional Experience
- Engaged Citizenship Through Interdisciplinary Practice
Year 3
Core modules in this year include:
- Final Year Project
- Real-time Interactive Group Project: Part 1
- Real-time Interactive Group Project: Part 2
Optional modules in this year include:
- Games Research
- Create Worlds
- Programming AI for Games
- Psychological Theory for Game Designers
- Implementing Game Audio
- Advanced Graphics Techniques
- Motion Capture
- Targeting Platforms