Course Content
Year 1
Core modules in this year include:
- Art Studio
- 3D Modelling
- Games Design and Context
- Coding and Scripting for Games
- Art Skills for Games
- Game Development
Year 2
Core
- Student Enterprise for Games
- Project Initiation and Career Planning
Optional
- Commercial Asset Production for Real Time
- Designing for Animation
- Prototyping and Iterating Game Designs
- Design And Visual Research For Cinema And Game
- Modern Foreign Language
- Student Enterprise
- Professional Experience
- Engaged Citizenship Through Interdisciplinary Practice
Placement year (optional)
- Work Placement Year – 120 credits
Year 3
Core
- Final Year Project
- Real-time Interactive Group Project: Part 1
- Real-time Interactive Group Project: Part 2
Optional
- Games Research
- Create Worlds
- Psychological Theory for Game Designers
- Implementing Game Audio
- Advanced Graphics Techniques
- Motion Capture Applications