Course Content
Year 1, Semester 1
- Introduction to Computing Systems 2
- Design Process 3
- Probability and Statistics for Designers 2
- Introduction to Computer Technology and Programming 2
- Malaysian Studies 2 (MPU Compulsory) 3
- Bahasa Melayu Komunikasi 1 (MPU Compulsory) 3
Year 1, Semester 2
- Object Oriented Programming for Designers 2
- Fundamentals of Interactive Design 3
- Fundamentals of Technical Design 2
- Introduction to Psychology 2
- Language & Communication Skills 2
Year 1, Semester 3
- Introduction to 2D Raster Graphics 2
- Systems Design Fundamentals I 3
- Game Production I: Pre-Production Phase 3
Year 2, Semester 1
- Programming Game Engines for Designers 2
- Level Design for 2D Games 2
- Introduction to Cognitive Psychology 2
- Game Production I: Production Phase 3
- Business and Marketing (MPU Compulsory) 3
- Bahasa Kebangsaan A (MPU Compulsory for Malaysian Student without Credit in BM) 3
Year 2, Semester 2
- Technical Design of 2D Games 2
- Fundamentals of User Experience Design I 2
- Methodologies for User Research I 2
- Game Production I: Post-Production Phase 3
- Law of Creative Industry 2
Year 2, Semester 3
- Introduction to 3D Digital Art 1
- Game Production II: Pre-Production Phase 3
- Culture and Humanities (MPU Compulsory) 4
Year 3, Semester 1
- Systems Design Fundamentals II 2
- Level Design for 3D Games 2
- Fundamentals of Sound Design 2
- Game Production II: Production Phase 4
- Community Service (MPU Compulsory) 2
Year 3, Semester 2
- Fundamentals of User Experience Design II 2
- Methodologies for User Research II 2
- Analysis of Game Systems 2
- Narrative Design: Building Interactive Stories 2
- Game Production II: Post-Production Phase 4
- Website Design: Portfolio Building 2
Year 3, Semester 3
- Internship (8 - 12 weeks)