Course Content
Year 1, Semester 1
- Introduction to Computing Systems
- Design Process
Probability and Statistics for Designers - Introduction to Computer Technology and Programming
- Malaysian Studies 2 (MPU Compulsory)
- Bahasa Melayu Komunikasi 1 (MPU Compulsory)
Year 1, Semester 2
- Object Oriented Programming for Designers
- Fundamentals of Interactive Design
- Fundamentals of Technical Design
- Introduction to Psychology
- Language & Communication Skills
Year 1, Semester 3
- Introduction to 2D Raster Graphics
- Systems Design Fundamentals I
- Game Production I: Pre-Production Phase
Year 2, Semester 1
- Programming Game Engines for Designers
- Level Design for 2D Games
- Introduction to Cognitive Psychology
- Game Production I: Production Phase
- Business and Marketing (MPU Compulsory)
- Bahasa Kebangsaan A (MPU Compulsory for Malaysian Student without Credit in BM)
Year 2, Semester 2
- Technical Design of 2D Games
- Fundamentals of User Experience Design I
- Methodologies for User Research I
- Game Production I: Post-Production Phase
- Law of Creative Industry
Year 2, Semester 3
- Introduction to 3D Digital Art
- Game Production II: Pre-Production Phase
- Culture and Humanities (MPU Compulsory)
Year 3, Semester 1
- Systems Design Fundamentals II
- Level Design for 3D Games
- Fundamentals of Sound Design
- Game Production II: Production Phase
- Community Service (MPU Compulsory)
Year 3, Semester 2
- Fundamentals of User Experience Design II
- Methodologies for User Research II
- Analysis of Game Systems
- Narrative Design: Building Interactive Stories
- Game Production II: Post-Production Phase
- Website Design: Portfolio Building
Year 3, Semester 3
- Internship (8 - 12 weeks)