Course Content
Year One
The course starts by shaping how you think and draw as a comic and concept artist. Practical workshops develop your
- design drawing,
- idea generation, and
- visual storytelling.
Lectures and seminars focus on
- the historical and professional context of comic and
- concept art industries.
At the same time, projects and art tests give you a taste of what is required to be a comic and concept artist. Experimentation and developing traditional drawing skills inform your 2D and 3D digital output.
Year Two
Our teaching further develops your
- understanding of cultural awareness and
- the skills needed for worldbuilding and believability.
Practical workshops will begin to stretch you and your digital 2D and 3D workflows in visualising characters and their worlds. Specialisms might include
- character,
- environment,
- architecture,
- prop,
- mech,
- vehicle and creature design,
- storyboarding,
- narrative illustration,
- webtoons,
- comics or graphic novels.
You will also create a professional online profile and expand your industry engagement.
Year Three
You will focus on your specialism and the industry-related skills for becoming a professional comic and/or concept artist. You will negotiate a creative project including
- industry links - competitions,
- live briefs,
- studio visits,
- industry research,
- work experience - building a robust portfolio that reflects your passion, ambition and sought-after talent as a versatile specialist.