Course Content
Year one
Modules
- Principles of Computing
- Digital Creativity
- Development Foundations
- Data Fundamentals
- Individual Programming Project
- Multidisciplinary Teamwork
Year two
Modules
- Advanced Game Programming
- Computational Mathematics
- World Building: Pre-production
- World Building: Production
- Collaboration
Placement year (optional)
- You can choose to take an optional placement year after your second year on a three-year programme
Year three
Modules
- Graphics & Simulation
- Research & Development: Proposal
- Future Skills
- Research & Development: Dissertation
- Major Collaboration