Course Content
Year 1
- Global Esports Industry (40 Credit Points)
- Principles of Esports Games (40 Credit Points)
- Production & Technology (40 Credit Points)
Year 2
- Emerging and Disruptive Technologies in Esports Games (20 Credit Points)
- Esports Event Management (40 Credit Points)
- Live Esports Broadcast Production (40 Credit Points)
- Industry Practice (20 Credit Points)
Final Year
- Social Media Production and Management (20 Credit Points)
- Capstone Project (60 Credit Points)
- Technology Investigation (40 Credit Points)