Course Content
Year 1
- Games Architecture (40 Credit Points)
- Asset Production for Games (40 Credit Points)
- Games Design (20 Credit Points)
- Games Industry (20 Credit Points)
Year 2
Core modules
- Level Production (40 Credit Points)
- Advanced Asset Production (40 Credit Points)
- Games Development and Realisation (20 Credit Points)
- Industry Practice (20 Credit Points)
Final Year
- 3D Workflow for Industry (40 Credit Points)
- Game Engines (20 Credit Points)
- Animation for Games (20 Credit Points)
- Technology Investigation (40 Credit Points)